![]() ![]() This obviously means that as you get more skilled with the game you will be able to complete tougher missions more efficiently, resulting in better rewards and more experience earned for less time invested. Higher ranks result in better rewards, typically in the form of a greater number of items given. After completing a map, you get ranked based upon a variety of factors such as time, hits, hits taken, and combos. Each mission difficulty needs to be done to unlock the next most difficult one. From what I noticed, each area has mission maps that put a player or party into an instance, typically with four or five difficulty settings. While there are indeed overworld areas that most of the travelling happens in, most of the actual fighting to level happens in mission maps which are instanced. Most sidescrolling MMOs force you to compete with other players to get experience, especially due to bots that are setup to farm experience. One thing to take note of is the use of instances to reduce the annoyance factor in Dragonica Online. Even the least impressive ones are easily noticed. Each skill has their own special effects attached to it, and some are extremely impressive. The weapons all have their own appearances, though there are limited options. ![]() Characters are detailed from head to toe in armor. While you are in a sidescrolling world, the attention to detail is top notch. The graphics in the game are really a cut above even some subscription based titles. ![]() Some may complain about this, but I think it is not going to cause any drastic imbalance. There are scrolls for sale that assist in the enchanting process, but all they do is prevent an item from being destroyed in the enchant fails. Consumable items exist, but are things such as slightly better potions or experience boosters. Weapons and armor that can be bought are purely for appearance purposes only. Every item in the item mall is balanced and does not really cause an unbalance. Too often companies are putting game breaking items into the item mall, or ways to get the best items in the game far easier than running out and earning them. As a free-to-play game, Dragonica Online really breaks the mold. Some classes have an advantage in this over others, but in a group any class should be capable of chaining together hundred hit combos or more. The longer the combo is, the higher the experience mod. This applies to regular hits and abilities, and serves to grant bonuses in the form of experience modifiers. Combos are easily done by chaining together hits without taking a break. Seems simple enough, but they add in one little twist: combos. You move along and use your attacks and abilities to defeat swarms of enemies. Those who are familiar with 80s beat’em ups will be right at home. ![]()
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December 2022
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